Tar Ball CSS Tutorial

Video tutorial by Knuutti (timestamped)

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Summarized explanation of the skipLink to section: Summarized explanation of the skip

The skip exploits the softlock prevention mechanism in the game, which dispawns any guard that prevents a scripted movement by a character during a cutscene. In the beginning cutscene, Murray is scripted to run from behind the corner. If you place a rooftop guard next to the table around the corner, Murray gets stuck and the guard is dispawned. Since in Tar Ball Murray must not damage guards (unless in Ball Form), this causes a Job Fail screen and the cutscene is skipped.

Cutscene length in different languagesLink to section: Cutscene length in different languages

Source: Remo's language analysis sheet (link)

Language Length
Danish 1:35.6
Dutch 1:30.9
English 1:38.9
Finnish 1:38.9
French 1:36.1
German 1:34.0
Italian 1:33.6
Norwegian 1:27.2
Portuguese 1:34.0
Spanish 1:33.7
Swedish 1:35.5

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